It seems I haven’t been updating for a while. This is my first post for 2014 and quite fashionably late. I’ve disregarded my website last year, and lost quite a lot of interest of actually maintaining it and writing in it. So here’s a new design for the new year, and I hope I will get to write and update this beast. In the meantime, I might as well show you what I’ve been cooking up.
My “Tzunami Run” game barely has progress as I’ve been using this time to learn more Unity and using its great 2D tools. As such, I’ve begun to practice pixel art. I’ve grown quite fond of the minimalist style and decided to keep the art minimalist. Most if not all of it is made out of squares.
I am planning to make a 2D pixel art game myself soon. I’ve did some tests with the new 2D engine – which I really liked – and I’m quite ready to make an actual, full game. Holy crap, exciting!
So I’ve been at an Israeli video game conference hosted by GameIS, which is a non-profit organization for Israeli gaming. It was a lot of fun, has some really interesting lectures there, but I’ve also submitted TELEGRAM as a contestant to the “best ‘garage’ game” (Made by 1-5 devs). It won second place (This guy won. Kudos to him)
I may not won anything, a shame indeed, but I did get this nifty badge to shove at your faces.
And now, my games of 2013, because why not. I’m late, so here, have another list you’ll no doubt bitch about in the comments.
In no particular order:
For great writing and insightful commentary, The Stanley Parable may be a 5-hour eexperience but filled with easter eggs, hilarity and brilliance. Originated from a mod made by one guy, this masterpiece of a game tells us games are art. That you can mock at.
For astonishing storytelling from the guys who worked on the great Bioshock 2 DLC, Gone Home tells a teenage love story powerfully and interestingly by having you piece the events together by looking around a newly-moved home.
Accused of mediocre gameplay – which it has IMO – but makes up for it with an amazing story, Bioshock Infinite may not have the best combat (In fact it’s quite crappy most of the time) but wins this in the story section by far, with great atmosphere, great design and an ending that stuck with me.
Papers, Please is an engaging yet not-so-fun game about a pseudo-communist, 1984-esc state that has opened its borders after a long war. The entire story is told by the player checking papers. That’s it. Like Gone Home, this is also about piecing the story, yet also engages the player with hard moral choices.
After a series in which its craziness just rises, Saints Row 4 does it bigger and harder by making fun of itself, movies, games and more. Nothing slips by SR4’s hilarity and references. I found this game better than GTA 5 since GTA tries to take itself very seriously, yet 99% of players use the crime sandbox to kill hookers and run over old ladies while the game tries to be mature. SR4 is nonsense at its finest. With superpowers because why not.
So there’s my 2013. I would put in a cliche line about “Let’s hope for the future”, some impossible resolution or quoting George Carlin and other people everyone hates/loves, I’ll just say nothing.
Best of all worlds.
Crap, I said something.
I said something again.