Explore the world, build towns, collect artifacts, level up, and defeat evil using the power of physics.

Client: CookieByte Entertainment

Responsibilities: Content and Level Designer

Development Time: July 2019 – Ongoing

Trailer (2019)

Fort Triumph is a turn-based strategy game combining the tense combat of XCOM with the wide map and fantasy setting of Heroes, with some twists of its own. The player is able to use the world itself as weapons, including toppling trees on enemies, pushing rocks and bookshelves to stun them, and even summoning rain to extinguish fires.

The game was successfully kickstarted in 2017, released on Early Access in mid-2018, and will continue to receive constant updates throughout 2019 and 2020. This makes it one of the most prominent and long-running games on the Israeli independent game scene.

I was brought on the team during the final stages of development. I’ve created additional levels, items, events and quests, as well as improved the game’s overall ‘game feel’ (i.e. designing a satisfying moment-to-moment experience).

Fort Triumph is slated for released in early 2020.

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