Development Time: August 2016 – October 2016
Nonsensical, sometimes funny but constantly profane, Ultra ADHD is a short narrative-focused first person adventure game… or so it seems.
I developed the game independently over a period of about 2 months. During that time, it constantly changed its face: first as a walking simulator, then a horror game, and finally, a jumbled mess of ideas, tangents, references, parodies, and somewhat forced attempts at humor.
Its premise and quirkiness landed it some accolades within the let’s play community, with reactions ranging from confusion to some calling it “the best game of 2016”. It also received coverage from sites like Rock, Paper, Shotgun and even exhibited as part of Slamdance DIG 2017.