Wolfenstäche

A satirical game about censorship (and also Hitler’s mustache).

Responsibilities: Developer, Graphic Designer.

Collaborators: Shalev Moran (game design, writing), Nadav Hekselman (art), Benedikt Hummel (German translation).

Development Time: Start of Nov 2017 – End of Nov 2017


Wolfenstache’s Trailer. May be blocked in some countries.

Wolfenstein 2: The New Colossus is a game about shooting Nazis. All well and good until you realize Bethesda censored in Germany due to Cold War-era censorship laws. It was also never officially published in Israel due to… well, Bethesda took the right to remain silent about that one. We can only assume it’s because they were petrified a game about a Polish-American Jew killing tons of Nazis would accidently offend someone there.

One day, Shalev contacted Nadav and I regarding a satirical game he had in mind: a game comprised entirely of the parts Bethesda cut out of the German version of Wolf 2, with an heavy emphasis on Hitler’s mustache. Two weekends later, Wolfenstäche was born.

It was swiftly covered on multiple gaming and non-gaming news outlets around the world, including (but not limited to): Kotaku, PC Gamer, WIRED Germany, Riga-based online newspaper Meduza, and Israel’s Mako, Yediot, and even Haredi (ultra-orthodox) news site Kikar HaShabat.

It seems someone from Bethesda has indeed played our game, since Wolfenstein 2 quietly appeared on the PS4 storefront for Israeli consumers, where it wasn’t there before. The game is still unlisted for Israeli PC gamers on Steam.