Explore the world, build towns, collect artifacts, level up, and defeat evil using the power of physics.
Client: CookieByte Entertainment
Responsibilities: Content and Level Designer
Development Time: July 2019 – April 2020
Fort Triumph is a turn-based strategy game combining the tense combat of XCOM with the wide map and fantasy setting of Heroes, with some twists of its own. The player is able to use the world itself as weapons, including toppling trees on enemies, pushing rocks and bookshelves to stun them, and even summoning rain to extinguish fires.
The game was successfully kickstarted in 2017, and released on Early Access in mid-2018. After two years of constant updates, the game had a full, official release on April 16, 2020. This makes it one of the most prominent and long-running games on the Israeli independent game scene.
I was brought on the team during the later stages of development. I created additional levels, items, events and quests, created story missions, as well as improved the game’s overall ‘game feel’ (i.e. designing a satisfying moment-to-moment experience).